AI Insights · Timothy · October 2021
Top 5 Business Games on iOS in the US: Q3 2021 Performance
A look at the performance trends of the top 5 business games on iOS in the United States during Q3 2021, based on data from Sensor Tower.
During the third quarter of 2021, the top 5 business games on the iOS platform in the United States exhibited varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Fidget Trading 3D- Toy Collect by MagicLab saw a significant decline in weekly downloads, starting at 1.3M in early July and dropping to around 34K by the end of September. Weekly active users also decreased, peaking at 1.6M in mid-July and falling to approximately 127K by the end of the quarter.
Trading Master 3D - Fidget Pop from Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi experienced an initial surge in weekly downloads, reaching 971K in early July, but then declined to about 17K by the end of September. The active user base followed a similar trend, starting at 781K and decreasing to 53K over the same period. Weekly revenue showed a downward trend, peaking at $3.9K in early July before tapering off to negligible amounts by September.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd had a steady increase in weekly revenue, peaking at nearly $97K in mid-September. Weekly downloads fluctuated, with a peak of 48K in mid-September and a low of around 11K at the beginning of the quarter. Active users saw a steady rise, reaching a peak of about 81K in mid-September before slightly declining to around 60K by the end of the quarter.
Flow Legends: Pipe Games by AI Games FZ experienced modest weekly downloads, starting at 30K in late June and gradually declining to around 6K by the end of September. Active users also decreased from 99K in early July to 24K by the end of the quarter. Revenue remained minimal throughout the period, peaking at $534 in late July.
AdVenture Capitalist by Hyper Hippo Publishing Ltd maintained a relatively stable weekly revenue, averaging around $35K throughout the quarter. Weekly downloads saw a gradual decline from 30K in late June to about 12K by the end of September. Active users remained relatively stable, hovering around 110K for most of the quarter.
These trends provide a snapshot of how the top business games performed on iOS in the US during Q3 2021. For more detailed insights and analysis, visit Sensor Tower.